Post added at 10:32 - Previous post was at 10:21 -Ĭhoose Unit Stance in Tactical & Direct Control Mode On clear days (they are rare enough), reduce the haze so we can see further across the current island and the open seas as well. Make the individual entries in the queue work as follows: Left Click = +1, Right Click = -1 for that entry. Make it so the queue allows us to order things like 1 Manta, 2 Fuel, 2 Gatling, 1 Manta, 1 Fuel. Make bad weather conditions affect telemetry range (rain: ~70%, storm: ~50% radius).Ĭontrol Tower Damage Affecting Telemetry Range or QualityĬarrier Control tower damage seems to have no apparent effect? Post added at 10:21 - Previous post was at 10:06. Also, make it so in tactical mode you can zoom out so far that the carrier's telemetry circle fits entirely into the screen (with some room to wiggle at the edges) Ideally, a single mouse wheel click should only zoom a little bit, so you can zoom in smoothly.
Edited Octoby ThygrrrĪdd many more zoom levels (at least 3x as many as now, evenly distributed across all map modes), and don't make it jump as much when you zoom from tactical to strategic mode. Make the enemy carrier stay and fight (or intercept and try to sink you, or bully you into aborting your assault on an island). So far all engagements with the enemy have been drive by shootings. ) Maybe only if all units are docked if the simulation has problems otherwise. Toggle button, useable anywhere, anytime. "nano sludge") that your carrier uses to create ammo for the various weapons instead of the two redundant fuel commodities you can produce in the game. Use not only fuel packs, but ammo packs (e.g. Let enemy Carrier Mantas pay us a visit this way, too. to defend them or scout them with a single Manta. Give the research centers a purpose in classic mode.Īllow us to project a fraction of our force to remote islands, e.g.
#Carrier command 2 single player generator#
neutral islands, island distance settings, a seed value for the random number generator (so you can restart the same archipelago later), etc. Ideally, this is a strategy game with multiple islands and two or more carriers, but a 1v1 carrier duel on a single island would also be a great start.Īllow for smaller archipelagos, more / less captured vs. This is the single biggest feature that the game needs. carrier.exe -mod mymod.pak or carrier.exe -mod mydirectory)
#Carrier command 2 single player mods#
Because mods can break a lot of things, maybe don't make it happen automatically instead maybe make a command line switch that allows us to dynamically specify at least one additional directory for the filesystems (e.g. Please put something into the game's native code after the patch%02d.pak loading code so we can package and distribute mods.